How can nintendo improve
Where could Nintendo look next? How about the billions of people worldwide who cannot afford a Wii, its games, or TV sets, or do not have access to a continuous electric power supply? Nobody said that being a disruptor would be easy. Nintendo shows how a disruptive strategy can pay off handsomely, but also illustrates that in highly competitive markets, competitive advantage is transient.
Tim Huse is a Senior Associate with Innosight. He has worked with Fortune companies in the healthcare industry and the consumer packaged goods industry on a broad range of topics including technology assessment, building organizational innovation capabilities, and developing disruptive ventures in Western Europe and South Asia.
You have 1 free article s left this month. You are reading your last free article for this month. That strategy helped it sell more than million Wii consoles and Nintendo DS handhelds in the mid s—championed by titles like Wii Sports , Wii Fit , and Brain Age , which all eschewed gaming norms like shooting and jumping to reach out to new players who may not play video games much at all.
With a focus on building contraptions from cardboard and string, Nintendo Labo is that kind of game, and has the potential to go viral in a big way by putting a focus on creativity. Labo comes in kits , letting kids and adults fold and snap different objects together. So far, there are two of these kits. One comes with a house, two RC cars, a fishing rod, a motorbike, and a piano. Each creation has slots for the Switch touchscreen or one of the little Joy-Con motion controllers.
After you build them, you play Wii-like motion games on them. The piano makes sound when you hit each key, and the cardboard robot suit lets you walk around and smash virtual objects with your real arms and legs. But pre-designed kits are just the start. Nintendo should enable as much creativity as possible if it wants this odd gaming idea to stick. Hopefully it will let you use it, and sell basic kits of string and cardboard with Labo software that lets you program whatever whatever crazy, goofy contraption you can think up.
The real magic, and longevity, of Labo will depend on how much it empowers players to create. It hits shelves in April. For a low monthly fee, both of those services let you play multiplayer games online, voice-chat with friends in games, create group voice chats, save game progress to the cloud, auto download game updates, access games in early release, earn trophies and achievements, and play a rotating selection of free games each month.
Right now, the Switch can do almost none of these things. Nintendo has promised such a service in September , and even launched a basic smartphone app to help Splatoon 2 players connect for the time being. The company claims the upcoming service will offer more robust online play, voice chat parties, and access to classic NES games with added online play, including Balloon Fight , Dr.
Mario , and Super Mario Bros. But the time for teasing is over; Nintendo needs to deliver. An organized online service would help Switch owners connect together online, something they cannot easily do right now.
Playing a game like Mario Kart with friends should be incredibly simple. Instead, it requires a How To guide because there is no system voice chat to help players help each other, and no simple way to know what multiplayer games your friends are playing right now.
Even single-player games on PS4 and Xbox give you trophies and achievements when you complete special tasks or progress, another strong online incentive that makes gaming more fun and social. Cult UK TV show GamesMaster is back later this year "The series will see celebrities, gaming stars and super fans all take part in challenges, races, and epic fights.
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Despite constant outcry from fans, it took a two year wait from launch for SNES games to be added to Switch online, and then another two for N This is even more frustrating when its considered that Nintendo had already made these games available on similar services in the past for Wii and Wii U, so it shouldn't have been so complicated to just port them over.
What's done is done however, and the fact that N64 as well as Sega Genesis have now been added to Switch is a great start. The service should become flooded with a laundry list of legacy titles, so much so that players won't know which ones to play first. Another huge part of online gaming is the ability to talk with, and engage with a list of friends. While people can add friends, there is currently no way to directly message these contacts and clearly organize a match in a game.
This is perhaps for safety, as Nintendo is family friendly company and wants to keep younger gamers safe, but there must be a practical workaround to this issue. Furthermore, the online chat system for Nintendo Switch is cumbersome to say the least. It requires players to connect via their cellphones to talk in the game, as opposed to just talking through the Switch itself. It's not like this is impossible to fix, as Epic Games proved that Fortnite works without the Nintendo Switch app.
Implementing a more built in chat system would work wonders and possibly attract more to the online service.
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