Odyssey what is scylla




















Odysseus here breaks from his story, stating to the Phaeacians that he sees no reason to repeat to them his account of his experience on Ogygia. The account of his wanderings now finished, Odysseus looks forward to leaving Scheria. The next day, Alcinous loads his gifts on board the ship that will carry Odysseus to Ithaca. Odysseus sets sail as soon as the sun goes down. He sleeps the whole night, while the Phaeacian crew commands the ship. He remains asleep even when the ship lands the next morning.

The crew gently carries him and his gifts to shore and then sails for home. When Poseidon spots Odysseus in Ithaca, he becomes enraged at the Phaeacians for assisting his nemesis. He complains to Zeus, who allows him to punish the Phaeacians. Just as their ship is pulling into harbor at Scheria, the prophecy mentioned at the end of Book 8 is fulfilled: the ship suddenly turns to stone and sinks to the bottom of the sea.

The onlookers ashore immediately recognize the consummation of the prophecy and resolve to abandon their custom of helping wayward travelers.

At first, he curses the Phaeacians, whom he thinks have duped him and left him in some unknown land. But Athena, disguised as a shepherd, meets him and tells him that he is indeed in Ithaca.

With characteristic cunning, Odysseus acts to conceal his identity from her until she reveals hers. She tells him to hide out in the hut of his swineherd, Eumaeus. She informs him that Telemachus has gone in search of news of him and gives him the appearance of an old vagabond so that no one will recognize him.

Odysseus finds Eumaeus outside his hut. There Odysseus has a hearty meal of pork and listens as Eumaeus heaps praise upon the memory of his former master, whom he fears is lost for good, and scorn upon the behavior of his new masters, the vile suitors. Odysseus predicts that Eumaeus will see his master again quite soon, but Eumaeus will hear none of it—he has encountered too many vagabonds looking for a handout from Penelope in return for fabricated news of Odysseus.

Still, Eumaeus takes a liking to his guest. He puts him up for the night and even lets him borrow a cloak to keep out the cold. When Eumaeus asks Odysseus about his origins, Odysseus lies that he is from Crete.

He fought with Odysseus at Troy and made it home safely, he claims, but a trip that he made later to Egypt went awry, and he was reduced to poverty. It was during this trip, he says, that he heard that Odysseus was still alive. Like much of The Odyssey , Book 12 generates excitement through the tension between goals and obstacles.

Some of these obstacles are simply unpleasant: Odysseus would rather avoid Scylla and Charybdis altogether, but he cannot—they stand in his way, leaving him no choice but to navigate a path through them. Across from Scylla was Charybdis, the giant whirlpool. The strait was too narrow to avoid both obstacles, so Odysseus would have to choose which danger to pass closest toward.

Circe advised him to sail as quickly as possible past Scylla. The monster would only snatch up six of his men, while the whirlpool could sink his entire ship and kill everyone on board. When Odysseus sailed through the narrow passage, he wore heavy armor but did not pick up his weapons. Circe had warned him that fighting against Scylla was of no use because the monster was too quick and strong to defeat.

Odysseus urged the crew to row as quickly as possible through the narrow passageway, but no ship could match Scylla for speed. She darted out from the rocks, picking off six of his men in an instant. The monster dashed the sailors against the rocks and devoured them as the ship hurried away. Jason and the Argonauts passed by the monster, as well. Hera commanded Thetis to help guide the Argo past Scylla and Charybdis, and the assistance of the sea goddess allowed the ship to travel the precise route needed to avoid both.

While later Roman writers would imagine Scylla as a sea nymph to had been transformed into a terrible monster, the Greeks believed she had always been a terrifying creature. Her six dog-like heads and the speed with which she attacked made her a horrifying spectacle. He said that the six heads were on long, thin necks that allowed her to reach out to passing ships. Each head had a triple row of sharp, crowded teeth.

Additionally, she had a dozen legs hanging down from her body. Monsters in ancient Greek mythology were often inspired by familiar forms.

In a familiar pattern, the original animal that inspired the monster was made larger and given a hybrid form. The crab-like Scylla was usually shown with some human-like features as well as a fish- or dolphin-like tail to make her more monstrous. Dogs were also closely associated with the underworld and death in Greek mythology. Sea beasts in Greek legends usually represented an actual threat of sailing, however. While hermit crabs might startle beach-goers they are hardly a threat to a man, let alone an entire ship.

Etrian Odyssey 2 Untold: The Fafnir Knight reveals more information on Scylla's backstory, establishing that, while human, she was Artelinde's sister, and her name was Marguerite. It is unclear whether it is the same Scylla from Etrian II, though it seems unlikely. Her upper body is one of a beautiful, pale-skinned blonde woman, while her lower body is a terrifying blend of mollusk and crustacean, boasting numerous tentacles festooned with razor-sharp blades formed from sharpened coral, a hermit-crab like shell, and a set of extra eyes along her upper body.

Whilst almost hypnotically beautiful, she is extremely powerful; her tentacles can rend through armor, her voice can lull foes into slumber, and she possesses immense magic power to spread ruin amongst the heroes. Her signature attack, and the most-widely feared, is a soul-piercing scream, so charged with dark magic that those who behold it can be instantly struck dead.

Her nature renders her alined with the ice element. Scylla is a tough boss. Her HP is actually rather low for this part of the game, but her enormous attack power and devastating party-wide attacks enable her to cause enormous damage if she's not dealt with quickly.

By far the biggest threat from her is Cry Soul hits random party members, can hit up to 7 times , which can potentially kill multiple party members. Thankfully, binding her head prevents her from using either it or Six Sins , making her much more vulnerable. The downside to this strategy is that it is difficult to bind her. It is highly recommended to have cut mists and Therica AXs. Should you manage to inflict her with Evil Eye, a Hexer can keep her busy with Suicide long enough to make it through the fight unscathed.



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